Recent blog posts
Ninja Neko x Samurai Doge is Out Now!
Are you fond of furry friends? Owns a pet cat or a pet dog at home? Loves anything canine and kitten? If you answer yes to all these questions, then you’re in for a treat — Ninja Neko x Samurai Doge is out now! Ninja Neko x Samurai Doge is a casual game developed for […]
Let’s Meet at ESGS 2017!
It’s that time of the year again — the Electronic Sports and Gaming Summit is here! Let’s do a little throwback with last year’s ESGS! We’re ready for ESGS! Come visit our booth! Right across Ubisoft and Bandai Namco! #indiedev #gamedev #event #esgs2016 A post shared by Popsicle Games (@popsiclegames) on Oct 27, 2016 at […]
Why We Chose Corona SDK As Our Game Engine
Game developers today have a wide variety of game engines to choose from. Currently there are about 179 different engines to use for developing a game of your choice. Out of all of the available engines, our studio Popsicle Games chose to stick with the recently-made-free cross platform game engine Corona. We have been using […]
Using Artboards to Make Asset Creation Faster
Adobe Illustrator’s artboard feature is a powerful tool that artists and designers can use to rapidly create, preview, and iterate on 2D game assets. In this article, I’m going to briefly share how I use artboards and linked files to get things done faster while maintaining a consistent standard. This is especially useful when creating […]