Developer Blog

esgs

Let’s Meet at ESGS 2017!

It’s that time of the year again — the Electronic Sports and Gaming Summit is here! Let’s do a little throwback with last year’s ESGS! We’re ready for ESGS! Come visit our booth! Right across Ubisoft and Bandai Namco! #indiedev #gamedev #event #esgs2016 A post shared by Popsicle Games (@popsiclegames) on Oct 27, 2016 at […]

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Why We Chose Corona SDK As Our Game Engine

Game developers today have a wide variety of game engines to choose from. Currently there are about 179 different engines to use for developing a game of your choice. Out of all of the available engines, our studio Popsicle Games chose to stick with the recently-made-free cross platform game engine Corona. We have been using […]

Using Artboards to Make Asset Creation Faster

Adobe Illustrator’s artboard feature is a powerful tool that artists and designers can use to rapidly create, preview, and iterate on 2D game assets. In this article, I’m going to briefly share how I use artboards and linked files to get things done faster while maintaining a consistent standard. This is especially useful when creating […]

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3 Games that you can play at work

We’ve all been there: slow day in the office, your tasks are complete ahead of schedule and you need some distraction to help you keep stimulated so you don’t die of boredom. Or sometimes, you just need to take a quick break from the stresses of work. Video games could be the answer to your […]

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7 Facts You Probably Didn’t Know About Solitaire

Solitaire is an easily playable game with a minimum requirement of one player (yourself!) and a standard 52-card deck. Here are 7 trivias that you probably didn’t know about this card game!   The word solitaire comes from Latin solitarius The word’s etymology can be traced back to the Latin and French language. Solitarius comes from […]

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My Life As A Game Dev Dad

“Ever since I became a father (to a wonderful 2-year-old baby girl) my world has turned upside-down so to speak.” I know that might sound cliché, but as someone who works as a home-based artist (as I needed to be at home to take care of my daughter at times) in our team here at […]