Developer Blog

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Launching an App on a Tight Budget

Having been an independent developer for over a decade, I know that one of the hardest parts in this industry is getting the word out whenever we’re launching a new mobile game. Finishing the game is half the battle, most people say, but I personally think (especially nowadays) it’s only about a third of the […]

The first gameplay concept that I drew for Darkest Nightmare.

Conceptualizing Darkest Nightmare: From Inspirations to an Idea

There’s a Pablo Picasso sculpture (or rather, a piece of found-object art) called Bull’s Head that is basically a pair of bicycle handlebars welded onto a bicycle seat. It’s easy to recognize what it represents — you can quickly make out the shape of the head and the horns — but it’s also easy to […]

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What To Do When You’re Not Playing Games

What was once a taboo and an often misunderstood hobby years ago is now being widely accepted by a lot of people of varying ages, from all walks of life. Never did I imagine five years ago that the gaming technology would boom in such a way that it would produce a closer-to-reality experience for […]

Indie Prize

First Time Presenting At Casual Connect Asia

The first time I’ve attended Casual Connect was in 2015. This was the time that Jed and I weren’t making games yet, but we were seriously thinking about transitioning to the game dev industry. So we were pretty pumped about the event because we heard good things about it. We checked out the site and […]

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5 Things that Fighting Games Taught Me

As one of the founders of Popsicle Games, I’ve made it a habit to find life lessons in all the things I do in order to improve myself. Naturally, as a fighting game fan, I was able a to pick up a couple of lessons while I was on my FGC (Fighting Game Community) journey. […]

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Developer’s Blog: Attacking and Defending

Our experience at Casual Connect Asia 2017 made us rethink about the usability features of Mighty Alpha Droid, our latest mobile release. Some people who tried our game over on Singapore still get confused on what to do with some of MAD’s buttons and a part of the game assets just go totally unnoticed, which […]

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