Developer’s Blog: Attacking and Defending
June 2, 2017
Our experience at Casual Connect Asia 2017 made us rethink about the usability features of Mighty Alpha Droid, our latest mobile release. Some people who tried our game over on Singapore still get confused on what to do with some of MAD’s buttons and a part of the game assets just go totally unnoticed, which […]
Developer’s Blog: A Different Way Through the Tower
June 1, 2017
We decided to make our mobile word game interesting by changing a big part on how Mighty Alpha Droid is played. Introducing one of the major changes for Mighty Alpha Droid — the attack and defend system! Simply put, enemies always attack after the player finishes his/her turn. To negate the enemy’s attack, you need to submit […]
Developer’s Blog: New Companions
May 30, 2017
On the first two parts of our devblog we have discussed about visual design changes and some usability improvements. Now we are introducing new members of the MAD family, starting with this lovable babe. Chop the Piggy Bank is your friend when it comes to coin matters. This little piggy went to the enemy tower just to […]
Developer’s Blog: Of Pools and Potatoes (Mighty Alpha Droid Changes Part 2)
May 26, 2017
After changing some of Mighty Alpha Droid’s visual designs such as the application icon and text logo, we are now going to talk about gameplay and usability improvements. Pressing the “Play” button will direct you to the level map, where an overview of the whole tower is laid out for the players. We improved the […]