Developer Blog

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Here Comes A Hot Serving of Alphabet Soup!

Get your ladle and bowls ready! Alphabet Soup is out on the Play Store and the App Store! We’ve always wanted to make a word game that everybody would enjoy. The Popsicle Games team thought of incorporating words with something a lot of people love — food. Thus, Alphabet Soup was born. In Alphabet Soup, […]

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Darkest Nightmare devblog: Major Changes Ahead

Three months ago, we launched our action-horror mobile game Darkest Nightmare on closed-beta. Since then we have received a lot of feedback from our precious beta-testers. One by one, we started to weigh their criticism and implement some to Darkest Nightmare. Our biggest concern back then was one player’s feedback, wherein he tells that although […]

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Ninja Neko x Samurai Doge is Out Now!

Are you fond of furry friends? Owns a pet cat or a pet dog at home? Loves anything canine and kitten? If you answer yes to all these questions, then you’re in for a treat — Ninja Neko x Samurai Doge is out now! Ninja Neko x Samurai Doge is a casual game developed for […]

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Let’s Meet at ESGS 2017!

It’s that time of the year again — the Electronic Sports and Gaming Summit is here! Let’s do a little throwback with last year’s ESGS! We’re ready for ESGS! Come visit our booth! Right across Ubisoft and Bandai Namco! #indiedev #gamedev #event #esgs2016 A post shared by Popsicle Games (@popsiclegames) on Oct 27, 2016 at […]

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Why We Chose Corona SDK As Our Game Engine

Game developers today have a wide variety of game engines to choose from. Currently there are about 179 different engines to use for developing a game of your choice. Out of all of the available engines, our studio Popsicle Games chose to stick with the recently-made-free cross platform game engine Corona. We have been using […]

Using Artboards to Make Asset Creation Faster

Adobe Illustrator’s artboard feature is a powerful tool that artists and designers can use to rapidly create, preview, and iterate on 2D game assets. In this article, I’m going to briefly share how I use artboards and linked files to get things done faster while maintaining a consistent standard. This is especially useful when creating […]

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