Here Comes A Hot Serving of Alphabet Soup!
November 29, 2017
Get your ladle and bowls ready! Alphabet Soup is out on the Play Store and the App Store! We’ve always wanted to make a word game that everybody would enjoy. The Popsicle Games team thought of incorporating words with something a lot of people love — food. Thus, Alphabet Soup was born. In Alphabet Soup, […]
Darkest Nightmare devblog: Major Changes Ahead
November 24, 2017
Three months ago, we launched our action-horror mobile game Darkest Nightmare on closed-beta. Since then we have received a lot of feedback from our precious beta-testers. One by one, we started to weigh their criticism and implement some to Darkest Nightmare. Our biggest concern back then was one player’s feedback, wherein he tells that although […]
Ninja Neko x Samurai Doge is Out Now!
November 8, 2017
Are you fond of furry friends? Owns a pet cat or a pet dog at home? Loves anything canine and kitten? If you answer yes to all these questions, then you’re in for a treat — Ninja Neko x Samurai Doge is out now! Ninja Neko x Samurai Doge is a casual game developed for […]
Let’s Meet at ESGS 2017!
October 26, 2017
It’s that time of the year again — the Electronic Sports and Gaming Summit is here! Let’s do a little throwback with last year’s ESGS! We’re ready for ESGS! Come visit our booth! Right across Ubisoft and Bandai Namco! #indiedev #gamedev #event #esgs2016 A post shared by Popsicle Games (@popsiclegames) on Oct 27, 2016 at […]
Why We Chose Corona SDK As Our Game Engine
October 19, 2017
Game developers today have a wide variety of game engines to choose from. Currently there are about 179 different engines to use for developing a game of your choice. Out of all of the available engines, our studio Popsicle Games chose to stick with the recently-made-free cross platform game engine Corona. We have been using […]
Using Artboards to Make Asset Creation Faster
October 12, 2017
Adobe Illustrator’s artboard feature is a powerful tool that artists and designers can use to rapidly create, preview, and iterate on 2D game assets. In this article, I’m going to briefly share how I use artboards and linked files to get things done faster while maintaining a consistent standard. This is especially useful when creating […]