Developer Blog

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Eating Out Your Fears

Imagine this: it’s past 11 in the evening. Both of your parents are already asleep and you are just about to go to bed. As you’re walking towards your resting place, the room lights suddenly began to flicker, slowly going on and off, on and off. A rustle from afar can be heard. What will […]

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Darkest Nightmare devblog: First-person 2D

I’m back with another look at our recently-announced game, Darkest Nightmare! At the time of writing this, the game has been in development for several months now, give or take a couple of project-related detours. The 80-20 rule is in full effect here though, as a lot of the gameplay came together in the first […]

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The Popsicle Games Internship Experience

They say that an internship to the company or organization you’ve chosen to work with gives you a good idea on how the industry works overall. That’s why a lot of people who are interested in being an intern (most of the time consisting of undergraduates) pick out the field where they see themselves getting […]

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From An Artist’s Perspective: Things You Can Do to Improve Your Work

Aside from making and playing games, the individuals here at Popsicle Games are always hungry for knowledge and new information. As a matter of fact, we have this tradition to show off presentations to each other every once in awhile, taking quite an educational break from development. Just recently our multimedia artist, Abby, presented a […]

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4 ways a gamer can prepare for a long-haul flight

There’s nothing more exciting that traveling to new places and seeing new sights. But if you’re like me, the part of the journey I would dread the most would always be the really long plane ride. Stuck inside a flying contraption for 12 hours. Luckily for us gamers, there are a lot of portable options […]

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Moving into Management: Things I Learned After Leading a Team

I’m an artist. It’s what I was trained to do, and it’s how I’ve seen myself ever since I got into the game development biz. There is irony in this statement, because for the past year or two, I have steadily been doing less and less art and more people-herding. This is something that I’ve […]

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