Developer Blog

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4 ways a gamer can prepare for a long-haul flight

There’s nothing more exciting that traveling to new places and seeing new sights. But if you’re like me, the part of the journey I would dread the most would always be the really long plane ride. Stuck inside a flying contraption for 12 hours. Luckily for us gamers, there are a lot of portable options […]

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Moving into Management: Things I Learned After Leading a Team

I’m an artist. It’s what I was trained to do, and it’s how I’ve seen myself ever since I got into the game development biz. There is irony in this statement, because for the past year or two, I have steadily been doing less and less art and more people-herding. This is something that I’ve […]

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Artist Block: K.I.S.S. (Keeping It Simple Sweetie) in Art

As an artist, I’m always fascinated about really great looking games (coz, you know, I’m an artist?). And getting into the gaming industry, I’ve always had this notion that amazing graphics = successful game. But my experience designing games for Popsicle Games, showed me that games with great, highly detailed graphics doesn’t guarantee success. Infact, […]

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GGWP: What I Learned from Doing Livestreams

Media production is not a new concept to me. I have been a part of several groups, organizations, and even agencies who have created art forms through the use of different mediums. Production has been a part of my life ever since I decided to pursue a degree in Bachelor of Arts Communication Arts. We […]

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3 Points to Remember When Making Your First Game

The industry of game development is coming slowly to a rise. A recent study shows an estimated number of 65,678 direct employees working for the American video game industry as of 2016. (Entertainment Software Association, 2017) The numbers are expected to increase this year. With that being established, courageous people have decided to pursue the […]

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Launching an App on a Tight Budget

Having been an independent developer for over a decade, I know that one of the hardest parts in this industry is getting the word out whenever we’re launching a new mobile game. Finishing the game is half the battle, most people say, but I personally think (especially nowadays) it’s only about a third of the […]

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