Category: Developer’s Blog

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Darkest Nightmare devblog: Major Changes Ahead

Three months ago, we launched our action-horror mobile game Darkest Nightmare on closed-beta. Since then we have received a lot of feedback from our precious beta-testers. One by one, we started to weigh their criticism and implement some to Darkest Nightmare. Our biggest concern back then was one player’s feedback, wherein he tells that although […]

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Why We Chose Corona SDK As Our Game Engine

Game developers today have a wide variety of game engines to choose from. Currently there are about 179 different engines to use for developing a game of your choice. Out of all of the available engines, our studio Popsicle Games chose to stick with the recently-made-free cross platform game engine Corona. We have been using […]

Using Artboards to Make Asset Creation Faster

Adobe Illustrator’s artboard feature is a powerful tool that artists and designers can use to rapidly create, preview, and iterate on 2D game assets. In this article, I’m going to briefly share how I use artboards and linked files to get things done faster while maintaining a consistent standard. This is especially useful when creating […]

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3 hard lessons learned while making games

I’ve been in the business of making video games for about 2 years now and it’s the kind of work that is very meaningful and satisfying. In those 2 years, I’ve found it to be the most exciting time of my life and it still continues to remain exciting. But of course I won’t claim […]