Category: Developer’s Blog

The first gameplay concept that I drew for Darkest Nightmare.

Conceptualizing Darkest Nightmare: From Inspirations to an Idea

There’s a Pablo Picasso sculpture (or rather, a piece of found-object art) called Bull’s Head that is basically a pair of bicycle handlebars welded onto a bicycle seat. It’s easy to recognize what it represents — you can quickly make out the shape of the head and the horns — but it’s also easy to […]

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Developer’s Blog: Attacking and Defending

Our experience at Casual Connect Asia 2017 made us rethink about the usability features of Mighty Alpha Droid, our latest mobile release. Some people who tried our game over on Singapore still get confused on what to do with some of MAD’s buttons and a part of the game assets just go totally unnoticed, which […]

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Developer’s Blog: A Different Way Through the Tower

We decided to make our mobile word game interesting by changing a big part on how Mighty Alpha Droid is played. Introducing one of the major changes for Mighty Alpha Droid — the attack and defend system! Simply put, enemies always attack after the player finishes his/her turn. To negate the enemy’s attack, you need to submit […]

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Developer’s Blog: New Companions

On the first two parts of our devblog we have discussed about visual design changes and some usability improvements. Now we are introducing new members of the MAD family, starting with this lovable babe. Chop the Piggy Bank is your friend when it comes to coin matters. This little piggy went to the enemy tower just to […]