Category: Developer’s Blog

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Darkest Nightmare devblog: First-person 2D

I’m back with another look at our recently-announced game, Darkest Nightmare! At the time of writing this, the game has been in development for several months now, give or take a couple of project-related detours. The 80-20 rule is in full effect here though, as a lot of the gameplay came together in the first […]

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Moving into Management: Things I Learned After Leading a Team

I’m an artist. It’s what I was trained to do, and it’s how I’ve seen myself ever since I got into the game development biz. There is irony in this statement, because for the past year or two, I have steadily been doing less and less art and more people-herding. This is something that I’ve […]

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3 Points to Remember When Making Your First Game

The industry of game development is coming slowly to a rise. A recent study shows an estimated number of 65,678 direct employees working for the American video game industry as of 2016. (Entertainment Software Association, 2017) The numbers are expected to increase this year. With that being established, courageous people have decided to pursue the […]

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Launching an App on a Tight Budget

Having been an independent developer for over a decade, I know that one of the hardest parts in this industry is getting the word out whenever we’re launching a new mobile game. Finishing the game is half the battle, most people say, but I personally think (especially nowadays) it’s only about a third of the […]