Category: Developer’s Blog

Using Artboards to Make Asset Creation Faster

Adobe Illustrator’s artboard feature is a powerful tool that artists and designers can use to rapidly create, preview, and iterate on 2D game assets. In this article, I’m going to briefly share how I use artboards and linked files to get things done faster while maintaining a consistent standard. This is especially useful when creating […]

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3 hard lessons learned while making games

I’ve been in the business of making video games for about 2 years now and it’s the kind of work that is very meaningful and satisfying. In those 2 years, I’ve found it to be the most exciting time of my life and it still continues to remain exciting. But of course I won’t claim […]

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Darkest Nightmare devblog: First-person 2D

I’m back with another look at our recently-announced game, Darkest Nightmare! At the time of writing this, the game has been in development for several months now, give or take a couple of project-related detours. The 80-20 rule is in full effect here though, as a lot of the gameplay came together in the first […]

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Moving into Management: Things I Learned After Leading a Team

I’m an artist. It’s what I was trained to do, and it’s how I’ve seen myself ever since I got into the game development biz. There is irony in this statement, because for the past year or two, I have steadily been doing less and less art and more people-herding. This is something that I’ve […]